Ugh, I really didn't want to have to write this article, but it seems like it's pretty much compulsory at this point.
Showing posts with label Problems with the game industry. Show all posts
Showing posts with label Problems with the game industry. Show all posts
Monday, October 6, 2014
Wednesday, October 1, 2014
5 Indicators You’ve Been Misinformed About #GamerGate
[Editor's Note: This article was originally posted here, and was written by the excellent Jamie Butterworth. It has been reposted here with permission. I'll have my own article up in the next couple days.]
The GamerGate debate has raged on for over 5 weeks at this point, and that’s like, 15 internet years. Entire kingdoms have risen and been decimated since the hashtag came into existence. People have gone to war with one another, hurling endless piles of feces among the neverending stream of bullets. I held a dear friends in my arm as he lay dying. “Jamie...” he whispered to me with his dying breath. “Don’t...don’t let them sully our beloved hobby...” As the light left his eyes, I swore to him that I would fight to the end in his honor. Or that might have happened when we were playing Call of Duty together. I can’t remember since politicians and media critics tell me I’m unable to differentiate between reality and videogames.
Friday, November 16, 2012
A Case of the "Humbugs" Or: Taking Back Thanksgiving
Okay, so if you've ever lived in Minnesota for any extended period of time, you learn that we're very, very, VERY loyal to companies headquartered in our state. Best Buy and Target stores are just about everywhere. So now there's news that both Best Buy and Target will be opening on Thanksgiving day. And this just made me mad. Last year, stores were opening at midnight, and now we as a society have gone too far. So I'm just going to say it. I've developed a case of the humbugs!
Labels:
NSFW,
Problems with the game industry,
PS3,
Rants and Raves,
Retail Woes,
XBOX 360
Wednesday, June 27, 2012
How to fix World of Warcraft
In the years since Blizzard released the MMO juggernaut World of Warcraft, the community has seen its share of ups and downs. In the past year, WoW has shed roughly one million subscribers to various competing MMOs. Now, with Mists of Pandaria on the horizon, Blizz is banking on more people coming back. But what if they didn't need an expansion to accomplish this? What if there were simple things that they could do to bring in more users and subscribers? Here's my laundry list of ways Blizz can "fix" their aging titan.


Labels:
How-To,
MMO,
PC,
Problems with the game industry,
Rants and Raves
Wednesday, June 6, 2012
Getting Digital Distribution to be taken seriously
PC gaming has changed, just like war. Developers have had to grow and adapt to the changing environment. Some do better, some don't do so well. However, there's still quite a bit that needs to be fixed. If this is going to be the future, there's a lot that needs to be done.
Wednesday, May 16, 2012
What can we learn from Diablo 3 & and open letter to Blizzard
With all the hype about Diablo 3 as of late, it's been plagued by several issues. What lessons should Blizzard take away from this? In my book, plenty.
Labels:
Action,
Adventure,
PC,
Problems with the game industry,
Rants and Raves,
RPG
Wednesday, April 25, 2012
The Great Update Revolution: Is it really helping?
One of the modern trappings of video games is updates after a game has been released. A lot of people cry foul when it comes to this sort of thing, and with good reason. Online networks can only provide so much in terms of fixing stuff that's broken. However, there's other underlying issues at play here. Patches and updates are increasingly used to fix game-breaking bugs, and this is hurting the gaming industry in general.
Wednesday, March 7, 2012
Still more reasons why DRM isn't working
Destructoid had an interesting comment thread in an announcement about Ubisoft games going offline for server maintenance. With this downtime, legitimate copies of some of Ubi's biggest PC titles will be unplayable, even in the single player campaign. Here's an excerpt from the article:
The affected PC games are HAWX 2, Might & Magic: Heroes 6, The Settlers 7. Those using a Mac will be unable to play The Settlers, Assassin's Creed and Splinter Cell: Conviction. Most other games will have their online modes unreachable for the day, although Just Dance 3 and Driver: San Francisco are said to be unaffected.
Understandably, people are less than thrilled about this.The comments in the Destructoid thread are funny, but they raise some good points. This rant is continuing on the DRM rant that I posted a while back, and I'll be including some other topics that have come up since then.
The affected PC games are HAWX 2, Might & Magic: Heroes 6, The Settlers 7. Those using a Mac will be unable to play The Settlers, Assassin's Creed and Splinter Cell: Conviction. Most other games will have their online modes unreachable for the day, although Just Dance 3 and Driver: San Francisco are said to be unaffected.
Understandably, people are less than thrilled about this.The comments in the Destructoid thread are funny, but they raise some good points. This rant is continuing on the DRM rant that I posted a while back, and I'll be including some other topics that have come up since then.
Labels:
N64,
NES,
PC,
Problems with the game industry,
PS3,
Rants and Raves,
Real World Applications,
XBOX 360
Wednesday, February 22, 2012
Can you say Machoism?
~After writing last week's post, I asked OPP1123 for her take on it. This is her response. *ddrfr33k*~
Alright guys, I'm not going to tell you the best way to not get laid. The first is recognizing that feminism is not man-hating, butch women who want to dominant society. The core definition of feminism according to Bell Hooks is "a movement to end sexism, sexist exploitation, and oppression."
This means that men can be feminists and the ultimate goal is not female domination. It also does not support reverse sexism where the society is dominated by females. That would be equally unhealthy as male dominated. Many gamers are violating my core beliefs holding that women are intelligent human beings who provide useful and highly valuable perspectives in work, school and home settings.
Alright guys, I'm not going to tell you the best way to not get laid. The first is recognizing that feminism is not man-hating, butch women who want to dominant society. The core definition of feminism according to Bell Hooks is "a movement to end sexism, sexist exploitation, and oppression."
This means that men can be feminists and the ultimate goal is not female domination. It also does not support reverse sexism where the society is dominated by females. That would be equally unhealthy as male dominated. Many gamers are violating my core beliefs holding that women are intelligent human beings who provide useful and highly valuable perspectives in work, school and home settings.
Wednesday, February 15, 2012
Misogyny in games: It's time to man the f*** up!
Okay, this is one article that I'm none too keen on writing. Partially because it's so pervasive, but partly because I know I'd run my mouth in ways that are very NSFW. But a post on IGN put me over the edge today, and I can't let this slide. It's time to talk about the objectification of women in gaming. There's too much testosterone in this industry, and it's killing any credibility gamers have.
Disclaimer: this rant will contain some seriously foul language. Viewer discretion is advised.
Disclaimer: this rant will contain some seriously foul language. Viewer discretion is advised.
Wednesday, February 1, 2012
Wishlist: What I want in Tony Hawk HD
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| He's back.... |
Labels:
Activision,
Dreamcast,
History,
N64,
Problems with the game industry,
PS1,
PS2,
PS3,
PSN,
Rants and Raves,
Sports,
Stupid Stuff,
XBOX,
XBOX 360
Wednesday, January 18, 2012
The end is nigh! (and that's not a bad thing)
There's an apocalypse coming! And we're NOT gonna die!Whut?
There's an old proverb: "those who do not remember the past are doomed to repeat it." It means that we can learn from past mistakes to prevent future ones. What if repeating history would be good instead? Before you start dismissing this as a 2012 rant, it's not. Gaming is on the cusp of another crash, and I can't wait for that to happen.
Labels:
Activision,
Atari,
History,
Music,
NES,
Nintendo,
PC,
Platformer,
Problems with the game industry,
PS2,
PS3,
Rants and Raves,
Sega,
Shooter,
Sports,
Wii,
XBOX 360
Wednesday, January 11, 2012
MMO tropes that need to go part 2
Continuing the story from last week, here's part two of this article. If you missed the last one, you can read it here.
Player versus Player, or PvP, has always been a staple of the MMO
genre. Just about every MMO has their own take on it, and some do it
better than others. Silk Road, for example, relied heavily on PvP for
endgame content. The faction war between merchants, hunters, and
thieves made for a highly entertaining experience at the higher levels.
Of course, this wasn't always the case. There were several occasions
where a level 60 or 70 thief would go to the level 14 area (tiger
mountain) and spawn tons of attacking mobs that would kill nearby
players. This usually meant a loss of experience, a significant hit to
the equipment's durability, and quite a bit of gold in repairs. For a
higher level character, a loss of experience can mean having to grind an
additional month or more to level up.
If PvP is going to work, you cannot have a penalty for dying due to PvP, especially in the open world. Having an arena or specified PvP zone is helpful, especially if the No Death Penalty applies there. Penalizing someone for being killed by someone 40 levels their senior is just not good planning at all. Ideally, PvP needs its own arena. If that's not feasible, enable someone to "flag" themselves as open to PvP, but keep it to players within the same level. I remember hearing a story about a level 1 fighter in Final Fantasy XI, who was challenged by a level 60+ character to a duel. People started stopping to watch, just to see if the underdog could do it. Some white mages started healing the fighter, and black mages stunned/debuffed the higher level character to keep him from attacking. By the end of the fight, the spry little dude had quite the following. So I'm told, he actually won the duel, too.
PvP does not necessarily have to be one on one, either. Before it was shuttered, All Points Bulletin, or APB, had an interesting take on PvP. The duel system, or whatever they called it, would, on occasion, pair three or more level 20 characters against one level 40 character, where the weaker team would have to use smarts, teamwork, and a little luck to bring down the higher level character. Game Informer pointed out that this system was actually surprisingly balanced, and the match would be a fair fight. Go figure. It would be interesting to see more MMOs approach PvP in this way, and give the underdogs an entertaining fight.
One of the main endgame features for many MMOs is the raid system. Usually, this involves gathering a group of twenty or so friends to beat the snot out of a huge "boss" monster. At the end of the fight, the boss will drop a rare item that can only be obtained through that raid. This can add a sense of community to a game, especially if the raid requires a large number of people. On the other hand, it also can be the only place where players can obtain some of the best items in game.
One pitfall that MMOs should avoid in this field is the trope of making the high value drops too rare. If the players need this gear but can't get it in a timely manner, they will get discouraged and give up on playing. In addition to the grind issues that Silk Road Online had, getting the "good" equipment, known as Seal of Star, was an exercise in futility. Seriously, it seemed like the game would drop you one every 16 levels or so, if you're very, very lucky. A mid-30s set of armor would cost 1 Million gold per piece or more, and Seal of Star weapons at the same level would go for 5 to 10 Million gold. Seal of Moon/Seal of Sun armors and weapons would go for two or even three times their Seal of Star counterparts. This wouldn't be an issue if it weren't so blasted difficult to earn gold in the game. You can see why gold farming is so pervasive in Silk Road. This video captures my sentiments.
To be fair, I'm not encouraging game developers to give away the best items in the game willy-nilly. The current World of Warcraft patch falls to this trope a little too much. Come to think of it, "Nerf Now!" tackled this very topic when the most recent patch went live. Eventually, those "super rare items" that everybody wants will be so commonplace that nobody cares about them anymore. Between all the PvP and Raid gear available to the people who work for it, everybody and their mother can have a set of epic equipment. Purple means nothing anymore.
Thankfully, there's an MMO out there that has elevated this balance to an art form. Phantasy Star Online kept a fantastic balance of rarity and availability. The boss fights were challenging, but the rewards were worth it. They also weren't as ubiquitous as World of Warcraft's current shenanigans. Sega may have shut down its Dreamcast servers back in 2003, but fans have operated private servers ever since, a testament to the staying power of Phantasy Star Online. Even the Gamecube and Xbox versions have numerous private servers available for fans of this classic.
The MMO genre has opened up a new layer of social activity to the average gamer. We've covered a lot of ground over the years, but there's still a lot of work to be done. Developers should learn from the mistakes of their predecessors, or else we will never see progress. This concludes part two of my rant. Do you think there's another trope that should go? Sound off in the comments below!
![]() |
| That's not what I meant by player versus player... |
If PvP is going to work, you cannot have a penalty for dying due to PvP, especially in the open world. Having an arena or specified PvP zone is helpful, especially if the No Death Penalty applies there. Penalizing someone for being killed by someone 40 levels their senior is just not good planning at all. Ideally, PvP needs its own arena. If that's not feasible, enable someone to "flag" themselves as open to PvP, but keep it to players within the same level. I remember hearing a story about a level 1 fighter in Final Fantasy XI, who was challenged by a level 60+ character to a duel. People started stopping to watch, just to see if the underdog could do it. Some white mages started healing the fighter, and black mages stunned/debuffed the higher level character to keep him from attacking. By the end of the fight, the spry little dude had quite the following. So I'm told, he actually won the duel, too.
PvP does not necessarily have to be one on one, either. Before it was shuttered, All Points Bulletin, or APB, had an interesting take on PvP. The duel system, or whatever they called it, would, on occasion, pair three or more level 20 characters against one level 40 character, where the weaker team would have to use smarts, teamwork, and a little luck to bring down the higher level character. Game Informer pointed out that this system was actually surprisingly balanced, and the match would be a fair fight. Go figure. It would be interesting to see more MMOs approach PvP in this way, and give the underdogs an entertaining fight.
One of the main endgame features for many MMOs is the raid system. Usually, this involves gathering a group of twenty or so friends to beat the snot out of a huge "boss" monster. At the end of the fight, the boss will drop a rare item that can only be obtained through that raid. This can add a sense of community to a game, especially if the raid requires a large number of people. On the other hand, it also can be the only place where players can obtain some of the best items in game.
One pitfall that MMOs should avoid in this field is the trope of making the high value drops too rare. If the players need this gear but can't get it in a timely manner, they will get discouraged and give up on playing. In addition to the grind issues that Silk Road Online had, getting the "good" equipment, known as Seal of Star, was an exercise in futility. Seriously, it seemed like the game would drop you one every 16 levels or so, if you're very, very lucky. A mid-30s set of armor would cost 1 Million gold per piece or more, and Seal of Star weapons at the same level would go for 5 to 10 Million gold. Seal of Moon/Seal of Sun armors and weapons would go for two or even three times their Seal of Star counterparts. This wouldn't be an issue if it weren't so blasted difficult to earn gold in the game. You can see why gold farming is so pervasive in Silk Road. This video captures my sentiments.
Thankfully, there's an MMO out there that has elevated this balance to an art form. Phantasy Star Online kept a fantastic balance of rarity and availability. The boss fights were challenging, but the rewards were worth it. They also weren't as ubiquitous as World of Warcraft's current shenanigans. Sega may have shut down its Dreamcast servers back in 2003, but fans have operated private servers ever since, a testament to the staying power of Phantasy Star Online. Even the Gamecube and Xbox versions have numerous private servers available for fans of this classic.The MMO genre has opened up a new layer of social activity to the average gamer. We've covered a lot of ground over the years, but there's still a lot of work to be done. Developers should learn from the mistakes of their predecessors, or else we will never see progress. This concludes part two of my rant. Do you think there's another trope that should go? Sound off in the comments below!
Labels:
Anime,
Dreamcast,
Gamecube(GCN),
MMO,
PC,
Problems with the game industry,
RPG
Tuesday, January 3, 2012
MMO tropes that need to go Part 1
![]() |
| When in doubt... |
Since there's a wealth of information to cover, I'm going to turn this into a two part series. Part two will go live next week, so stay tuned!
Labels:
Dreamcast,
Gamecube(GCN),
MMO,
Multiplayer,
PC,
Problems with the game industry,
PS2,
Rants and Raves,
RPG
Monday, January 2, 2012
2011: Year in Review and Game of the Year
It's a big year for video games.
With spaceships and zombies in flames.
We've seen booms and busts
in under 12 months,
And all of it from games we play.
All joking and limericks aside, it's been an amazing year in gaming. 2011 saw Sony's flagship PlayStation Network get breached, a plethora of huge titles released, and even a few long-awaited reboots. So now, let's take a look at the last 12 months for a Year in Gaming: 2011
Labels:
Action,
Fighting,
Game of the Year,
History,
Horror,
PC,
Platformer,
Problems with the game industry,
PS3,
Puzzle,
Rants and Raves,
RPG,
Shooter,
Stupid Stuff,
Wii,
XBOX 360,
Year in Review
Monday, November 21, 2011
EA's forum ban policy: How much is too much?
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| EA, what happened to you? |
Wednesday, November 2, 2011
Ooga Booga Booga!
Halloween always gets people in a mood to soil their trousers. Everybody and their mother tries to capitalize on this season, and game companies are no exception. The survival horror genre has been around since the original nintendo era, but I feel that the genre as a whole is in need of a spark of life, a la Frankenstein.
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| Or this guy. He's scary enough. |
Wednesday, October 26, 2011
Digital Rights Management is ruining my gaming experience
DISCLAIMER: Before people start accusing me of being anti-DRM, I just want to say for the record that I'm opposed to DRM which excessively restricts the games I pay for. I'll elaborate on this later on, but I figured it'd be good to get this out of the way now.
Thursday, September 29, 2011
The Great Censorship Dilemma
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| My, what big teeth you have! |
Saturday, September 17, 2011
Silent Hill Downour's Latest Trailer
Konami released another trailer for the upcoming Silent Hill: Downpour. Let's just say that I am disappoint.
Really? Korn in my Silent Hill? I like Korn as much as the next guy, but this is a bit ridiculous. There's a reason why Akira Yamaoka left Konami for Grasshopper Manufacture. S*** like this is why.
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