I happened to bump into Samuel Dassler on Imgur, where he posted this thread about his time at DigiPen. He imparted a few tidbits of wisdom in the post, and I thought he'd be an interesting person to talk to. He recently worked on a game called Mekazoo, which you can find on Steam, Xbox Live, and Playstation Network.
Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts
Wednesday, December 7, 2016
Friday, February 27, 2015
Character Development and writing: A Conversation with Ashton Raze
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| Ashton Raze |
Admittedly, I had a bit of an agenda to push when I first reached out to Raze. I set out to rant about game characters and how developers don't spend enough time fleshing the character beyond a few simple traits/tropes. While talking with Raze, the conversation quickly changed and went an entirely different direction. The conversation changed to writing and character development, and as such, I've had to rethink how I would write this article.
Labels:
Game Design,
Game Development,
Horror,
Interviews,
PC,
Rants and Raves,
Steam
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