Last may, I took a trip to Tokyo, Japan. It was awesome, I had tons of
fun, and I realized that there's not a whole lot of information for
gamers on what to do and see in Tokyo. Thus begins this series of
posts. I'm going to point out the important things to see and check out
in Tokyo, in as many districts as I can. In addition, I'll point out
as much cultural information as I can, so you don't stick out like a
stupid tourist.
Wednesday, July 22, 2015
Friday, July 17, 2015
The Gamer's Guide to Tokyo: Imports
Last may, I took a trip to Tokyo, Japan. It was awesome, I had tons of
fun, and I realized that there's not a whole lot of information for
gamers on what to do and see in Tokyo. Thus begins this series of
posts. This one covers the shopping side of things, what games are easiest to use when you get home, which ones aren't.
Labels:
Gamer's Guide to Tokyo,
Guides,
How-To,
Import,
Real World Applications
Wednesday, July 15, 2015
The Gamer's Guide to Tokyo: Akihabara
Last may, I took a trip to Tokyo, Japan. It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo. Thus begins this series of posts. I'm going to point out the important things to see and check out in Tokyo, in as many districts as I can. In addition, I'll point out as much cultural information as I can, so you don't stick out like a stupid tourist.
Labels:
DDR,
Gamer's Guide to Tokyo,
Guides,
Import,
N64,
NES,
SNES,
Totally Off Topic,
Travel
Friday, February 27, 2015
Character Development and writing: A Conversation with Ashton Raze
Ashton Raze |
Admittedly, I had a bit of an agenda to push when I first reached out to Raze. I set out to rant about game characters and how developers don't spend enough time fleshing the character beyond a few simple traits/tropes. While talking with Raze, the conversation quickly changed and went an entirely different direction. The conversation changed to writing and character development, and as such, I've had to rethink how I would write this article.
Labels:
Game Design,
Game Development,
Horror,
Interviews,
PC,
Rants and Raves,
Steam
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