Wednesday, June 27, 2012

How to fix World of Warcraft

In the years since Blizzard released the MMO juggernaut World of Warcraft, the community has seen its share of ups and downs.  In the past year, WoW has shed roughly one million subscribers to various competing MMOs.  Now, with Mists of Pandaria on the horizon, Blizz is banking on more people coming back.  But what if they didn't need an expansion to accomplish this?  What if there were simple things that they could do to bring in more users and subscribers?  Here's my laundry list of ways Blizz can "fix" their aging titan.

When Blizzard announced that WoW was going free-to-play, keen-eyed gamers pointed out that it's just the trial version of the game, with no time limit.  Characters still cap at lvl 20, players cannot join guilds or use the auction house, and "starter characters" are basically sequestered into their own little universes.

How much fun is that?  A starter trial isn't going to really fill people in on the experience.  That video Blizz released this past year with Chuck Norris seems to imply that the game is free to play, not a free neutered game.



What can Blizzard do to remedy this?  Allow more parts of the game to people who want to play for free.  Go for a "freemium" business model.  Offer, say, two characters for free.  Players can level them all the way to 85.  They can use the auction house.  They can join guilds.  This way, people can really get that experience without needing to pay a monthly fee for an eight year old game.  Perhaps Blizz could block or restrict access to the dungeon finder for free users.  Blizz could remove the "Looking for Raid" feature from free accounts, too.  At least that way, free players could still raid with guilds, but give players who don't have those connections an incentive to go for the subscription.  There are many ways Blizz could find to monetize other parts of the game, as a means of keeping the revenue stream up and running.

On the topic of pricing, WoW has maintained the $15 per month subscription since its inception in 2004.  There are a lot of better looking and newer MMOs out there at the same price.  If WoW were to reduce its subscription to, say, $10 per month or even $5 per month, a lot more people could justify subscribing.  WoW is famous for its lore and universe.  There's so much background story to it, far more than any other MMO on the market.  The only one that could rival WoW would be Star Wars: The Old Republic, but BioWare can't properly run an online community to save their life.  At least Blizzard has them beat on that front.

Ever since WoW's decline as an MMO juggernaut, several servers are much leaner than they used to be.  On my server, Arygos, there are 7,498 characters, according to WarcraftRealms. Of this, 52% are Alliance, 49% Horde.  However, some realms have ratios in the neighborhood of 3:1, 4:1, and even 16:1 faction ratios.  One server, Onyxia, has all of 437 characters, and Horde vastly outnumbers alliance.  Granted, these numbers are skewed by the users who have the CensusPlus addon, but there's an ounce of truth to these numbers.  Some servers could easily be merged with larger servers to give players easy access to the communities they desire.

Furthermore, Blizzard should allow players in larger servers the opportunity to move to a smaller server without having to pay for it.  It would allow players the opportunity to move to a new server where friends are, it would help ease server strain on the largest servers, and it would help lessen the problem of lopsided faction populations.

This guy has turned looting into Trick-or-Treating
Finally, there's the whole loot issue.  I brought this up in my MMO Tropes rants, which are still worth reading if you haven't done so yet.  Blizzard gets players all hyped up to fight Deathwing during the grind, and the endgame raids just end up being a disappointment.  Earning epic loot drops is now way too easy.  Deathwing practically gives them away like candy now, much to the detriment of the rest of us.  Even now, finding a random purple in classic runs like Scholomance and Stratholme are more exciting than the handouts of Dragon Soul or Hour of Twilight.  Just last week, I was in Stratholme with a group, when an epic sword dropped from a random mob.  Nobody was expecting it, and the surprise led to the whole lot of us just stopping our raid to marvel at it while we rolled for who would loot it.  Even after the Paladin won the roll, we were still talking about it.  Now that Paladin has an awesome story to tell his guild mates, and a far cooler piece of loot than the junk that the endgame bosses give out.  I really hope that he transmogrifies that sword onto something else.  It looked awesome...


Blizzard doesn't need to do these big, grandiose expansions to get people to come back to WoW.  They just need to tweak what they already have.  Perhaps they will realize it, but I'm not going to hold my breath...

1 comment:

Tincut said...

"Furthermore, Blizzard should allow players in larger servers the opportunity to move to a smaller server without having to pay for it. It would allow players the opportunity to move to a new server where friends are, it would help ease server strain on the largest servers, and it would help lessen the problem of lopsided faction populations."


They already do this.