Wednesday, July 22, 2015

Gamer's guide to Tokyo: Odaiba

Last may, I took a trip to Tokyo, Japan.  It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo.  Thus begins this series of posts.  I'm going to point out the important things to see and check out in Tokyo, in as many districts as I can.  In addition, I'll point out as much cultural information as I can, so you don't stick out like a stupid tourist.

Friday, July 17, 2015

The Gamer's Guide to Tokyo: Imports

Last may, I took a trip to Tokyo, Japan.  It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo.  Thus begins this series of posts.  This one covers the shopping side of things, what games are easiest to use when you get home, which ones aren't.

Wednesday, July 15, 2015

The Gamer's Guide to Tokyo: Akihabara

Last may, I took a trip to Tokyo, Japan.  It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo.  Thus begins this series of posts.  I'm going to point out the important things to see and check out in Tokyo, in as many districts as I can.  In addition, I'll point out as much cultural information as I can, so you don't stick out like a stupid tourist.

Friday, February 27, 2015

Character Development and writing: A Conversation with Ashton Raze



Ashton Raze
Not too long ago, I talked with Ashton Raze about character design, writing, applications in Game Development, and other highly unrelated topics. She was willing to answer some questions I had for her, and I thoroughly enjoyed talking to her.  It's amazing what random conversations on Twitter can turn into! Our conversation started on Twitter before moving to a more formal interview.  Those 140 character limits tend to really cramp what one can say.  Our initial conversation was how easy it is to add a token character to the plot for little reason than to check off a box on the diversity checklist.  I got to thinking about solutions to this problem when I started talking to Raze.

Admittedly, I had a bit of an agenda to push when I first reached out to Raze.  I set out to rant about game characters and how developers don't spend enough time fleshing the character beyond a few simple traits/tropes. While talking with Raze, the conversation quickly changed and went an entirely different direction.  The conversation changed to writing and character development, and as such, I've had to rethink how I would write this article.

Monday, October 6, 2014

On the topic of #GamerGate: My Promise to you

Ugh, I really didn't want to have to write this article, but it seems like it's pretty much compulsory at this point.

Wednesday, October 1, 2014

5 Indicators You’ve Been Misinformed About #GamerGate

[Editor's Note: This article was originally posted here, and was written by the excellent Jamie Butterworth. It has been reposted here with permission. I'll have my own article up in the next couple days.]

The GamerGate debate has raged on for over 5 weeks at this point, and that’s like, 15 internet years. Entire kingdoms have risen and been decimated since the hashtag came into existence. People have gone to war with one another, hurling endless piles of feces among the neverending stream of bullets. I held a dear friends in my arm as he lay dying. “Jamie...” he whispered to me with his dying breath. “Don’t...don’t let them sully our beloved hobby...” As the light left his eyes, I swore to him that I would fight to the end in his honor. Or that might have happened when we were playing Call of Duty together. I can’t remember since politicians and media critics tell me I’m unable to differentiate between reality and videogames.

Sunday, September 28, 2014

Xbox One: The good, the bad, and the ugly

When the Xbox One was announced in June of 2013,
I was skeptical.  To me, there was too much emphasis on TV, movies, and sports, and not enough on games.  Since then, against my better judgment, I bought an Xbox One in June of this year.  Having played around with it, and seen what it's capable of, here's my breakdown of what the console does right, and what it needs to improve.

Monday, July 21, 2014

Miracle Gears: The Aftermath

Wow, what a weekend.  From the beginning, we set out to basically do the impossible.  But you know what? We did it!

Tuesday, July 15, 2014

It's the Final Countdown! Miracle Gears is coming!

It's the calm before the storm, here at my house.  I'm getting as much cleaning done as I can, getting ready for the big setup tomorrow night.  Thus far, Miracle Gears has raised $270 as of the time of the writing.  That's awesome!  I can only hope that this is a sign of things to come.

Now, only one person has written in as to what we're going to do at the start of the drive.  We may get the decision based on one vote alone...

If you're going to donate before the drive starts, know that you can determine our fate when we begin on Friday.  Put "do the tutorial" or "don't do the tutorial" in the comment field of your donation.  The one that earns the most money decides our fate.  The clock is ticking...

And with that, I'm off.  I'll see you soon!

Monday, July 14, 2014