Wednesday, February 19, 2014
Five Under the Radar Games
Monday, June 4, 2012
Scrooge Alert! PS2 and GCN B2G1 at Gamestop!
Thursday, March 29, 2012
Top 5 Bad Ideas in Video Games
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| Thanks, XKCD! |
And then, they fall flat on their face. Every industry has its share of good ideas and bad ideas. It just happens that the bad ideas in the video game industry are far more humorous than other industries. Video games have had their share of gaffes, and some of these are worthy of making a Top 5 over it. So, here's my Top 5 bad ideas in video games.
Thursday, March 15, 2012
Top 5 video games based on movies
Thursday, February 16, 2012
Top 5 Light Gun Games
Thursday, February 2, 2012
Top 5 Strangest Bosses
Wednesday, February 1, 2012
Wishlist: What I want in Tony Hawk HD
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| He's back.... |
Thursday, January 19, 2012
Top 5 Creepiest Non-Player Characters (NPCs)
5. Christopher (Shadows of the Damned) Christopher is not so much creepy as he is misunderstood. It's easy to brush him off as another demon at first glance, but he's got his charms. I still can't forget that cut scene when you first meet him. Of all the faces he could have made, why did he have to choose this one?
4. The Merchant (Resident Evil 4)"Geetings, Strange-ah!" Just the way that he greets you is more than slightly unsettling. When you factor in the firepower he's packing at some of his shops, you really have to worry that this guy isn't going to go on a murderous spree or fund people who will. I dunno about this one, he just seems like a loose trigger.
3. Plasma Man (Mystical Ninja Starring Goemon)
2. Happy Mask Salesman (Legend of Zelda: Majora's Mask) Yeah...this is one guy you don't want to make angry. One minute, he's all smiles. The next, he's about ready to slit your throat. He really needs to relax. Perhaps a cruise to Koholint island would give him the stress relief he needs...
1. Great Fairy (Legend of Zelda: Ocarina of Time)
I'm not even going to say anything about this one. Just watch the video...
Are you creeped out yet? Good! I'll see you again in two weeks.
Wednesday, January 18, 2012
The end is nigh! (and that's not a bad thing)
There's an apocalypse coming! And we're NOT gonna die!Whut?
There's an old proverb: "those who do not remember the past are doomed to repeat it." It means that we can learn from past mistakes to prevent future ones. What if repeating history would be good instead? Before you start dismissing this as a 2012 rant, it's not. Gaming is on the cusp of another crash, and I can't wait for that to happen.
Thursday, January 5, 2012
Top 5 Video Games Based on Anime
Tuesday, January 3, 2012
MMO tropes that need to go Part 1
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| When in doubt... |
Since there's a wealth of information to cover, I'm going to turn this into a two part series. Part two will go live next week, so stay tuned!
Thursday, December 8, 2011
Top 5 Video Game Openings that Tell you Nothing About the Game you're Playing
Top 5 Video Game Cinematics that Tell you Nothing About the Game you're Playing
Wednesday, November 2, 2011
Ooga Booga Booga!
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| Or this guy. He's scary enough. |
Tuesday, September 20, 2011
Review: Stretch Panic
Rating: T for Teen, Mild Animated Violence, Suggestive Themes
Publisher: Treasure
Genre: None of the Above
Price: $1.49 at Gamestop, Amazon, Ebay
Now, this is a game that I find is impossible to classify. It's bizarre, it leaves you questioning your sanity, and it's a riot to play. Beating up the seven deadly sins has never been this politically incorrect...or this fun!
Monday, July 11, 2011
Duct Tape DDR...Wait, what?
Wednesday, January 28, 2009
The Bouncer
System: PS2
Price: $4.99, Used, at Gamestop
Players: 1-4 (multitap required)
Save File Size: 70KB
Rating: Teen: Violence
This one is hard to review. Squaresoft (now Square Enix) has a significant reputation stemming from their Final Fantasy series. Naturally, one would expect that a Squaresoft game would carry the same caliber as their esteemed flagship series. This one, not so much.
The Bouncer centers around three men who work at a bar called "Fate." Shion, Volt, and Kou are all bouncers, hence the title. When one of their own, Dominique, is kidnapped by the Mikado Corporation, they're off to rescue her. It's a ridiculously simple storyline.
Gameplay involves battles with enemy bodyguards, robots, and other nemeses. Players are free to move around in the battle arena, and attack whomever they want. While this lets you help your allies, it also means your opponents can do the same. Attacks are mapped to low, mid, high, and AoE (Area of Effect, they call it spin in the manual. basically hits everyone nearby.) attacks. From what I gathered, an attack already in progress or a movement in a particular direction dictate what kind of attack the character will use. From what I read in the manual, the amount of pressure applied to the button on the controller also affects the attack used, though I was never able to notice any difference. Disengaging an attacker to move to another attacker is difficult at best. There were several battles in which I had a guy whacking me on the back of the head, and I couldn't do much to stop him, save for my AoE.
One of the RPG elements thrown into the game is the addition of "bouncer points," or BP. after each battle, you could use the BP you accrued to upgrade that character's stats and skills. Trust me, it's totally necessary to upgrade as much as you can. I found that skills were less important than upgrading ATK/DEF stats, though that could just be personal preference.
I also got a kick out of character interactions. before each battle, you can decide which character you'll control. for example, one person escorts Dominique, while the other two act as decoys. If you choose Shion, Dominique gets all lovey-dovey. If you choose Kou, she gives him the cold shoulder. The whole game is full of these sorts of interactions, and they add to the replay value of the game.
There are two multiplayer modes. Battle Royale involves up to four players duking it out. I never got to test this mode. There's also a duel mode in which you can play as any character or villain. This mode involves teams of three. I tried this out, and the villains are way underpowered. Adding to this is that many of them are difficult to control, as well.
This game does have the Japanese Dialogue and subtitle tracks available. Some people want this, so I thought it's important to mention.
Going from everything I like about this game, I have a few reservations about it. Anytime you play the game, you literally need to play with only one character the whole way through, just so you can have any chance of beating the final boss. Also, several of the special skills seemed really useless to me. And at 1000 BP or more, that's a hard thing to justify putting points towards. Also, the English voice cast annoyed me to no end. That's something I've gotten quite used to by now. Also, if you want to use the Japanese dialogue or a subtitle track, you have to manually activate it each time you fire up the PS2. It's not stored in the save file, which means another step before you can start playing the game.
Overall, this game is okay. It has its merits, but I really think that you're better off spending your $5 elsewhere.
Parental information: This game is, by all standards, a fighting game. If you have any reservations about your child playing this genre, avoid it. I seem to recall a few choice words issued from various characters, as well. If I were to put a minimum age for someone to play this, I'd recommend no younger than 12. Even then, I'd still probably avoid it.
Tuesday, January 27, 2009
Xenosaga Episode 1: Der Ville Zur Macht
Price: $5.99 at Gamestop
Players: 1
Save file size: 165 KB
Rating: Teen, for Blood and Gore, Violence

When Xenosaga first came out on the PS2, it received a perfet 10 out of 10 from Game Informer Magazine. The reviewers loved everything about it, and it was recongized as a well-polished PS2 RPG. I had friends in high school who played it and loved it. Now that the price on it has come way down, I figured I'd give this "gem" a spin in my PS2.
In case you were wondering, the subtitle for this game is German for, "do as you please." It is the first part of a series of three games. The game is set approximately 4500 years in the future, in which humanity has left earth and gone on to colonize other planets. As they explore, humanity runs into a hostile alien race called "Gnosis," which are bent on destroying these "invaders." Humans have fought back, with their own Anti-Gnosis Weapon Systems, or A.G.W.S. (pronounced "Ags") The main character, Shion, is working with Vector industries to produce a new humanoid weapon to fight these Gnosis. Shion has named this weapon "KOS-MOS," who doesn't quite understand human logic. As the game progresses, Shion and KOS-MOS meet other characters who join them as the story progresses.

One of the things I noticed right away is that the visuals are gorgeous. Everything is very detailed, and the cinematics are beautiful. It really feels like you're watching a movie sometimes.
The battle engine in Xenosaga is a rather fresh take on what's been considered a very overused system. characters get Action Points, or AP, which they can use to attack, use items, defend, or use special abilities called Ether in the game. Players can also charge up their AP to six in order to use a special "Tech Attack" against enemies. The "Boost" system is rather interesting, as well. Characters can jump ahead in turn order, which can mean the difference between life and death in some battles.
One of the things that really bugged me with this game was the sheer number of cinematics. There were several moments where I'd be stuck watching cinematics for twelve to fifteen minutes before I could resume gameplay. Thankfully, you can skip the movies by pressing start and then the triangle button, but then you risk missing some important plot detail. This drove me up the wall. In addition, there were several instances in which I had to spend time battling enemies just so I could defeat the boss at the end. I wasted a good hour and a half in this manner for just one boss. If there were more ample opportunities to level up my characters, this wouldn't be as big of an issue as I'm making it out to be. Also, I did not like the english voice-overs. I would have preferred the option to switch to Japanese dialogue, something that would make the game much more enjoyable for me. I know I tend to nitpick over these sorts of things, but that's just something that matters to me.
If I were one of the reviewers for Game Informer, I probably wouldn't have given it a perfect 10. While this game is very well polished and has a well-written storyline, it's not perfect by any stretch of the imagination. I probably would have given it an 8.5 or a 9, but that's just me. Overall, if you eat, sleep and breathe RPGs, this game is worth checking out. If you're not one of those types, you're better off skipping it.
Parental information: This game does feature several scenes which may be disturbing to younger audiences, and the storyline is relatively deep. Depictions of blood are unrealistic, in my opinion. I'd recommend this for persons over the age of 11 or 12. As always, this depends on maturity level of the child.
Thursday, October 23, 2008
Jak and Daxter: The Precursor Legacy
Price: $4.99, used, at Gamestop
Ebay listings
GameStop's product page
Rating: E, Violence
For every video game console maker, it it imperative to have a trademarked character that everyone equates with that company. Nintendo started in the early 1980s with Mario, the mustachioed Italian plumber. Sega got its first big license with Sonic on the Sega Genesis in 1991. The Sony Playstation had two characters: Spyro and Crash. Jak and Daxter were the next big characters to make their mark in the console wars. The Precursor Legacy is the first game in their series.
Jak and Daxter, the two main characters, are buddies in this small village. When Daxter falls into some Dark Eco, he becomes transformed into a rodent-like creature. The village elder sends the two to collect power cells to transport them to another elder who might be able to return Daxter to his original form. Jak and Daxter are a great example of a literary foil. Jak is quiet and thoughtful, while Daxter is loud and very much the comic relief of the game. Throughout the game, there's several jokes cracked, with Daxter's ineptitude as the punchline. I enjoyed how this brought the game together, and how the two main characters interacted to tell the story.
For those that have played games like Super Mario 64, this game will feel very similar. Instead of collecting stars or shine sprites, you're collecting power cells from an ancient civilization. Each time you collect one of these, Daxter will pull some sort of dance move from a backspin, to the robot, to an air guitar solo reminiscient of Van Halen. There's about six or seven animations in total, and they're a nice way to round out what some might consider the monotony of games like this. in addition to power cells, you can collect precursor orbs, which can often be traded for power cells when the need arises. I explored two "worlds" in addition to the main village, and there were approximately six or seven power cells to be had in each world. you can get four power cells in the training world, as well. people who like games with a lot of stuff to do to get 100% will like all that this game has to offer.

As I mentioned above, Daxter likes to throw out some witty comment every once in a while. Some of these are funny, while others are "facepalm" material. (For the uninitiated, do a google image search. You'll find all you need to know. Don't worry, it's safe material for work.)
There was one instance when I tried to swim away from the island where I started. A big fish swam up and ate me. Don't ask why, but I got a few laughs out of that.While voice-overs are nice, I like having subtitles available, especially when the character is hard to understand. This game, like many others, sorely disappoints in that category. Also, if you play the game on a PS2 with a high definition video cable connected, you can see dead pixels that aren't there when you play using a standard definition cable. then again, the hi-def cables weren't around when this game came out, so that kinda answers that one.
The Verdict: Overall, the game is a lot of fun to play. I enjoyed the way the game came together. It has enough humor that adults will enjoy, while creating a game that's suitable for most families.
Parent's notes: This game, while containing violence, is minimal on questionable content. most of the violence comes from the punch and spin attacks that Jak uses on various monsters, which disappear in a flash of light. The voice overs are handy for kids learning to read, though you may want to think about what the child has played already. I'd say that kids 7 and up will have no problems with this game, 5-6 is a bit iffy. It really depends on the child.
Friday, October 17, 2008
Technic Beat

Price: $2.99 used at Gamestop
Ebay Listings
Rating: Everyone
Players: 1-2
Memory for Game Saves: 227 KB
Peripherals required: N/A
Warning: people who get epileptic seizures from flashing lights should NOT play this game!!!
Let the record stand that I was addicted to DDR back in 2002, when one of my friends imported a copy of DDR 3rd mix Korean v1. I still have my launch copy of DDR Konamix, DDRMAX2, and ITG. And I love 'em all. Music games usually stick very well with me. I've been looking at this game for some time, long before I started Treasure Bin. Treasure Bin just gave me an excuse to finally buy it. for a $3.00 game, this one is rather interesting.
A little bit of online research revealed that the game was originally released in Japan early in the PS2's lifetime, back when the Music Game craze was in full swing there. It didn't come stateside until 2002, when Mastiff Games picked it up. Mastiff had a cult hit track record with their work in bringing the Street Fighter EX series stateside. (Thanks to Gamespot for the info)

Sitting down with the game for the first time, I went straight to the tutorial. Believe me, it went through the basics to a D. The D-pad, of course. (okay, so it was a bad joke. get over it.) It shows you how to control the character, to the basics of scoring points in this game. No matter what happens, PLAY EVERY TUTORIAL!!! It helps so much in the long run.
The Arcade mode offers 1- and 2-player modes, with co-operative and competitive modes available for 2 players. The entire premise of the gameplay is simple: as your little character moves around the rectangular playing area, circles will appear onscreen with another circle moving towards the edge of the outer circle. When the two touch, press the square button to activate the note. It's simple at first, yet scales into insanely difficult combinations as you progress. I reached three stars out of 6 (level of difficulty) within a week. I managed to wrangle a friend into trying the game co-operative with me, and both of us agreed that the game is good fun.

For a music game, the songs can make or break a game. "Spider Control 16th" was one such song that I fell in love with right away, despite it being relatively low level. There's a lot of original works in this game, all of it filling in various subgenres of electronic. They tell you the style of song when you start the level, and let me tell you. I may listen to a fair amount of electronic music, and even I've never heard of some of these genres. All of the Namco songs are trance, house, and drum-'n-bass remixes of their 8-bit originals. Much of the music is electronic, yet the songs feel right at home with the Special Effects displayed on screen. It feels kinda like a miniature rave.
The Verdict: I think it's fair to say that this game is definitely not for everyone. Very few of the songs are going to be recognizable by most people. Only the most hardcore nerd would have any chance at recognizing every song in this game. If you're looking for mainstream pop/rock, this game is definitely not it. On the flipside, If you enjoy branching out into music you've never heard before, you just might like this game. The beats are catchy, the tunes will permeate your brain, and the $2.99 price point would make this a good game to try out and experiment with. It's also a pretty good party game, too.
Parent's notes: This game is rated E, so there's little to complain about in this game. There's a lot of flashing colorful lights that beg for a seizure attack if the child is susceptible to them. The lyrics are few and far between, if at all. I've found no objectionable language in my testing. I wouldn't recommend this to really young children, as there's a bit of reading in the tutorial section and setup, but children age 7-8 and up should be able to pick this game up really quickly. This game gets a thumbs-up from me.
Tuesday, October 7, 2008
Harry Potter: Quidditch World Cup
Review Played on: GCNPrice: $3.99
Found in GameStop's Used GCN games section
Players: 1-2
Rating: Everyone
It's a generally well-known fact within hardcore gaming circles that video games based off of movie and book franchises suck. I had exactly that impression going into reviewing this game. Looking at the price, I was planning on making this my first “bad game” review. This game both confirmed and rejected my assumptions. Curious? Read on.
Starting off, the opening cinematic is impressive. I laughed at the fact that they included classical music in the game. When you start the game, there's a cinematic in which Harry Potter himself talks to you about what Quidditch is, how it works, and what to expect. It's kinda sad, but his head looks like it's detached from the rest of his body. I couldn't stop laughing about this.

The start of the game is rather simplistic, though very helpful. You choose a house (all from Hogwarts: Gryffindor, Hufflepuff, Ravenclaw, or Slytherin) and meet the team captain. Knowing everyone else is just going to take Gryffindor, I chose Ravenclaw as the first team to play as. Cho Chang greeted me, and got the training underway. You complete challenges that help you get better at the game, while earning Quidditch Cards in the process. Quidditch Cards determine what game modes, special moves, and what-not are unlocked. It's a rather engaging process that has you working to get matches unlocked to work your way up to the house cup. I felt that the training mode was very slow moving, though I can't speak for everyone. Given that this game is marketed at kids and not at adults, I suppose I should be more understanding.
Once you complete the challenges, you can start matches for the Hogwarts House Cup. The early matches are simplified down, and really easy to win. After a period of time with passing and scoring with the quaffle, the chase for the golden snitch starts. The snitch will produce a yellow trail that will increase your boost meter when you fly in it. Your seeker's goal is to boost close enough to the snitch that you can press the “catch” button and end the game. My first three matches against the other Hogwarts houses were utter slaughters. 300+ points to 0, in most cases. I think my match as Ravenclaw vs. Hufflepuff was 440 to 0.
Once I finished the Hogwarts cup, I moved on to the Quidditch World Cup, which, in my humble opinion, is where this game really shines. Personally, I love the Quidditch World Cup mode. You have three teams available at first: England, USA, and Japan. There are four different difficulty modes to unlock: Comet , Nimbus 2000, Nimbus 2001, and Firebolt. My first league was on the Nimbus 2000 difficulty, which was a welcome challenge compared to the sweeps of the Hogwarts cup. Each of the teams has their own unique feel to them, which was entertaining to watch. The stadiums are nothing short of beautiful in QWC mode. I loved Japan, Spain and the Nordic Team's stadiums. It was nice to see random weather conditions in the stadiums, where applicable. At a few matches in England's stadium, the sun was shining brightly, other matches were rainy with a bleak gray sky.

There is a lot more going on in the QWC mode, to be sure. Bludger attacks can steal the quaffle from your opponent, but you have to work up to them. The special moves have to be charged up to use, which means you have to play them wisely, not just flippantly. I should also note that the combo system is a lot of fun to use, especially when you can link it into a special move. Dodging, steals, and power shots all add to the cinematic experience. All special moves are named in the inventory, as well as how to pull them off. I noticed that several moves were mapped to a particular button press, which simply randomized what special move was completed. Kind of annoying, especially if you wanted to try to pull off a particular special move.
Some of the Team special moves seemed a little too clichéd for my taste. For example, the USA's team special move looked way too much like basketball, and Japan's looked like something out of a Kung-Fu movie, which would have been more of a Chinese convention, anyway. Most people aren't going to care, but it irked me for some odd reason.
Every so often, there will be a cinematic after a goal, in which the one who scored the goal does some sort of cheer, high five with a teammate, etc. The animations are all the same, but the character models switch out regularly. I would've liked to see a beater come out and high five a teammate once or twice, but that's nitpicking. A lot of the game-ending animations seem recycled, and by the time you hit the QWC, you're wanting to skip the ending animation because you've seen it so many times already.
The GameCube version of HP:QWC sports a co-operative mode with a second player who has a GBA and HP:QWC for the GBA. Linking the GBA to the GameCube brings in some new options for each player. I do not have a copy of HP:QWC for the GBA, so I've had to miss out on this part. There's also a 2-player competitive mode, in which two people can play against each other in any stadium unlocked. Gaining more Quidditch cards will unlock more teams and stadiums to play in. Players can use Hogwarts teams or QWC teams, but the two cannot overlap. I didn't enjoy the multiplayer as much, it just didn't have a good feel to it. Having a four player mode would've been nice, too.
I really wish there was more unlockable content besides the extra difficulty modes. It would've been cool to see more stadium options, characters, or even secret teams. I can't see hardcore gamers staying at this one much beyond the Firebolt difficulty and completing the league challenges. Some of the steals in this game are blatantly overpowered, and really unbalance the game.
The Verdict:
It's interesting to see a game based off of J.K Rowling's Harry Potter universe that's not closely tied to the story lines of the books. I enjoyed the harder difficulties in QWC mode, though I suppose that younger gamers would enjoy seeing Harry Potter in action, especially winning the Hogwarts Quidditch Cup as the hero. For $3.99, the price is definitely right. If you can handle the slow pace of the training mode, you'll enjoy the later game modes. I wouldn't recommend this title as much to people who didn't enjoy the books. A lot of the game's pizazz comes from reading about the game in the books. Overall, it's not a bad game, but it's not fantastic either.
Parent's notes:
Harry Potter: Quidditch World Cup is aimed at a younger audience, and this game has little that most parents should object to. Parents concerned about the use of magic will find little of the sort in this game, if at all. This game focuses on the popular sport in the wizarding world, and any magic involved would be in levitation or bright sparkles. I say that this game is more than appropriate for children, and while parents would probably tire of it faster than the kids, this game gets my thumbs-up as a game that the whole family can enjoy and even play together.







