Wednesday, July 22, 2015

Gamer's guide to Tokyo: Odaiba

Last may, I took a trip to Tokyo, Japan.  It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo.  Thus begins this series of posts.  I'm going to point out the important things to see and check out in Tokyo, in as many districts as I can.  In addition, I'll point out as much cultural information as I can, so you don't stick out like a stupid tourist.

Friday, July 17, 2015

The Gamer's Guide to Tokyo: Imports

Last may, I took a trip to Tokyo, Japan.  It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo.  Thus begins this series of posts.  This one covers the shopping side of things, what games are easiest to use when you get home, which ones aren't.

Wednesday, July 15, 2015

The Gamer's Guide to Tokyo: Akihabara

Last may, I took a trip to Tokyo, Japan.  It was awesome, I had tons of fun, and I realized that there's not a whole lot of information for gamers on what to do and see in Tokyo.  Thus begins this series of posts.  I'm going to point out the important things to see and check out in Tokyo, in as many districts as I can.  In addition, I'll point out as much cultural information as I can, so you don't stick out like a stupid tourist.

Friday, February 27, 2015

Character Development and writing: A Conversation with Ashton Raze



Ashton Raze
Not too long ago, I talked with Ashton Raze about character design, writing, applications in Game Development, and other highly unrelated topics. She was willing to answer some questions I had for her, and I thoroughly enjoyed talking to her.  It's amazing what random conversations on Twitter can turn into! Our conversation started on Twitter before moving to a more formal interview.  Those 140 character limits tend to really cramp what one can say.  Our initial conversation was how easy it is to add a token character to the plot for little reason than to check off a box on the diversity checklist.  I got to thinking about solutions to this problem when I started talking to Raze.

Admittedly, I had a bit of an agenda to push when I first reached out to Raze.  I set out to rant about game characters and how developers don't spend enough time fleshing the character beyond a few simple traits/tropes. While talking with Raze, the conversation quickly changed and went an entirely different direction.  The conversation changed to writing and character development, and as such, I've had to rethink how I would write this article.